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ALPHA docs. ReCarbon has no public release yet: these pages describe the current development build. Known issues

FAQ

No. ReCarbon is an unofficial fan project. It is not affiliated with, endorsed by or sponsored by Electronic Arts Inc. or the Need for Speed brand. Need for Speed and Carbon are trademarks of Electronic Arts Inc. and are used only to describe the game.

From your own Xbox 360 disc. ReCarbon includes no game files, code, assets or executables, and no code generated from them. Please don’t ask for, or share, game files or disc images. See Installation.

Because the game belongs to its publisher. ReCarbon only replaces the console underneath it: the recompiled code is made on your Mac from your own disc’s files, and never distributed.

No. It’s a static recompilation: the game’s PowerPC code is translated to C++ ahead of time and compiled to native arm64. A runtime stands in for the Xbox 360’s kernel, GPU, audio and controllers. There is no Wine, CrossOver or runtime CPU emulation.

SpeedBreaker, the static recompilation of Need for Speed: Most Wanted (2005) by project(u), which itself follows Unleashed Recompiled. It uses XenonRecomp, and Xenia’s research on the Xbox 360. See Credits.

Does it run on Intel Macs, Windows or Linux?

Section titled “Does it run on Intel Macs, Windows or Linux?”

ReCarbon targets Apple Silicon Macs. Nothing else is planned or tested.

Yes, through SDL3, but no physical controller has been tested yet. See the Garage for the default mapping and what each control is known to do.

Yes. ReCarbon is free software under the GNU General Public License, version 3 or later. See Licenses.